Shark Statue (2026)

Software Used: Maya, Blender, zBrush, Substance Painter, Unreal Engine

Render

Wireframe

IMAGE TEXTURES

LOD 1: 6,665 tris

2048×2048 Albedo & Ambient Occlusion Map

2048×2048 Normal, Roughness, & Metallic Map

Optimized specifically for Unreal Enginge