Shark Statue (2026)
Software Used: Maya, Blender, zBrush, Substance Painter, Unreal Engine
Render
Wireframe
IMAGE TEXTURES
LOD 1: 6,665 tris
2048×2048 Albedo & Ambient Occlusion Map
2048×2048 Normal, Roughness, & Metallic Map
Optimized specifically for Unreal Enginge